![]() Only geometry is loaded into GPU memory, allowing texture-heavy scenes to be GPU accelerated.Įasy to adopt for any scene set-up up to use GI by choosing the new method. Over 10X faster again by adding a GPU vs. Up to 2-4X faster than Final Gather Force GI ![]() For reference, you should save this readme to your hard drive or print a copy. It is strongly recommended that you read this document before you install this release. This document describes known limitations, issues, and fixes in Autodesk Maya 2016 Service Pack 4. New GI Next engine with full support of mental ray shaders, motion blur, depth of field, hair, volumes and particles.Įasily controlled by a single “quality” parameter. Thank you for downloading Autodesk Maya 2016 Service Pack 4. New Global Illumination solution that is easy to use, physically accurate, and fast The latest features shipping with mental ray 3.14 and integrated into Autodesk 3dsMax 2017 and Autodesk Maya 2016 include: Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility. The industry standard renderer you have counted upon for years is now available directly from those creating it. ![]() NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya?.
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